A lot of the App Store's more prolific developers find their roots in the time before the App Store. So yes, one was forced to actually jailbreak an iPhone to get some games or apps. Tap Tap Revenge saw its roots there, and so does Labyrinth.
When the App Store rolled out, Codify AB's Labyrinth was one of the first apps that appeared and it just instantly became popular. Two years later, Illusion Labs, with Codify's blessing, creates a damn good sequel.
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Still, much frustration can be had when, for example, a level is just cheap rather than genuinely hard at times. Other than that, Labyrinth 2 is a well-designed game that has tons of replay value which makes it automatically worth the 5 dollars.
And in a surprise news item, the near ubiquitous Unreal Engine 3 used in games like Bioshock, Batman: Arkham Asylum, and of course, Unreal Tournament 3, has taken form in the iPhone, and it seems to be running pretty well.
This exciting development may pave the way for more major developers to make games, however, the catch to the Unreal Engine is that it requires a device that supports OpenGL ES 2.0, that simply means that you must have either an iPhone 3GS or an iPod touch in either 32 or 64GB models.
And I'm pretty much ready to take that on.
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