In a surprise move, Apple invited media outlets to attend an impromptu press conference to address the increasingly loud antenna complaints that are coming from all over the... markets that the iPhone is officially sold in. The last straw was probably when Consumer Reports advised against getting an iPhone only because of the antenna issues.
Really, the issue can be reproduced with other phones, but the thing is, in real world usage, there's not much about it that affects anything. Those who want the signal to attenuate are the ones who will intentionally place his finger/s on the death spot. It's only more pronounced on the iPhone 4.
After playing the YouTube song (found above), Steve Jobs went on to business about the iPhone with numbers and statistics that really seem weird for me. I don't know, it's just skepticism. Whatever the case, it's still a good thing that Apple's plan is to give out free bumpers (however crappy they are) to all iPhone 4 customers until September 30, and are not planning a total recall (which would overly humiliate the company). If you still don't like the iPhone 4 with the bumper and the non-attenuation of the signal, you can have your money back.
Tilt to Live $1.99 One Man Left Studios Rated 9+, compatible with iOS 2.2.1 or later
One of my all-time favorite games for the iPod touch thus far is this Geometry Wars inspired title, and it's so unfortunate if you didn't get to download it for free. Whatever the case, Tilt to Live is just addictive and tons of fun, and most definitely worth the $1.99 entry fee.
This game basically lets you embark upon a simple task: kill all red dots in sight. Doesn't sound much fun, until you factor in the tons of cool power-ups the game throws at you as well as the achievements you can get. It's ridiculous how long you'll want to play this game, because, personally, I just can't stop.
What makes it different from the vector-based Geometry Wars is not only in the aesthetic and controls (which is clearly tilt-based, more on that later), but also with the fact that the game just has a great sense of humor. It's visible every time you open the app, because its load screens always have something different (and funny) to see every damn time.
The achievements are also just littered with insane but humorous tasks you can embark upon if you ever wish to unlock more weapons. I mean, there's even a Hitchhiker's Guide to the Galaxy reference when you get to maintain a combo.
Unlike other tilt-based games, the developer just has the controls down to a T. It feels tight, and the game provides a few different options for control depending on your position. Whether you standing up, sitting down, lying in bed, or God knows what other position, you can readily calibrate the game to your liking, and for the most part, it always works.
For now, you have 3 game types to play with, and all of them offer a great deal of challenge and perfect gameplay when you're on the move or waiting in line.
It's recommended that you warm yourself up first with Classic mode which deals you with a small number of enemies at first, but increases as the game goes along. Code Red, as stated in its description, is Classic mode on crack. This is the mode that you'll want to go to either if you're completely sadomasochistic, or kind of bored by the slow start of Classic mode. I know I am.
Gauntlet is a radically different mode from these two, because it doesn't involve killing dots, it just involves evading and analyzing their patterns. It's like Pacifism for Geometry Wars.
These three game modes don't actually end right there. The developers constantly release updates that keep gameplay fresh and new, with a new game mode on the way even. Obviously, with the way I'm raving about this game, this is 2 dollars well spent, and it even out-values some of the other games in the App Store, because the quality and sheer likability of this one just works so well.
Rating: 9.4/10
Just released is the sequel to the re-made Secret of Monkey Island: Special Edition, Monkey Island 2: LeChuck's Revenge. Basically, this game gives the 2nd game of the much beloved point-and-click adventure series a huge high-res artwork boost alongside the same nostalgic gameplay and sharp writing. Oh, and there's voice acting as well.
Shockingly not a universal binary for iPhone and iPad, this game features refined controls, an excellent guidance system, and the trademark two-finger-swipe that reverts the game to its original, throwback look.
Honestly, I haven't even finished the first one so I'm not picking this up any time soon, but LucasArts has released the game in Lite and Paid versions, with the iPhone version costing $7.99 and the iPad version $9.99.
If you were a fan of the old game, you might as well be on iTunes downloading it right now.
A product with a launch that's as insane as the radically new iPhone 4 is obviously not without its issues. Some could say that the phone was even rushed from the factory to market, so obviously, there could be a few defects here and there.
2 large issues plague the iPhone 4 right now, and one of them's actually a non-issue. Can you guess which one?
It's the yellow blots on the screen.
People have reported tons upon tons of yellowish screens over the past few hours and have obviously become up-in-arms about it. But the real thing about this is that it's just manufacturing residue that should've faded away long before shipment. Obviously, phones affected with the yellow spots were rushed from the factory, and people have almost universally been reporting that the distraction that detracted from the charm of the Retina Display has been fading over time. So yes, it is a non-issue, especially for countries that aren't receiving their iPhone 4's until next month.
But another issue could be a bit of a long-standing one that's due to Apple's new exterior antenna design. Basically, if you hold one part of the iPhone 4 (lower-left side), the service will worsen, and even drop calls at some point. It was first speculated as a display issue because calls were not dropped, but as the issue went out of hand, Steve Jobs issued a response to this phenomenon, saying that it too is a non-issue.
"Just avoid holding it in that way," the CEO said.
The phenomenon is now called the "iPhone Death Grip" apparently, and it only happens when you cover the iPhone 4 with your hand and block the lower-left side. It's easily alleviated by Apple's own bumpers or any third-party protective case, so hey, if you can afford an iPhone, you might as well buy something to protect it with.
Apologists have gone on record to explain that even other phones like Google's own Nexus One has these antenna problems, but they just aren't covered as much because, well, they're not Apple.
Apple has adopted Steve Jobs' e-mail as an official response, saying: "Gripping any phone will result in some attenuation of its antenna performance, with certain places being worse than others depending on the placement of the antennas. This is a fact of life for every wireless phone. If you ever experience this on your iPhone 4, avoid gripping it in the lower left corner in a way that covers both sides of the black strip in the metal band, or simply use one of many available cases."
So bottom line, get a case, or hold it ass-backwards.
But really now, if there truly are issues with other phones (Google Nexus One, Nokias, etc.) then this might as well be considered as an issue taken out of proportion (or just more noticeable).
I'm betting new shipments in the second half of July will have better performance, so suffice it to say, shipments to countries other than the countries that have the iPhone 4 right now will most likely have better antenna resistance, or whatever you call it.
I've had this game put on hold for a while. I planned to review it almost a year ago and always managed to put it off in place of other, newer iPhone apps.
But it was about time I reviewed this long-time favorite.
Rolando 2: The Quest for the Golden Orchid $4.99 ngmoco, Hand Circus Rated 4+, iOS 2.2.1 or later
Considered one of the iPhone's killer games, the original Rolando was at best, an uninspired platformer that borrows heavily from the likes of Loco Roco. Heck, it even controls with tilt. I never really bothered to finish it, because I got bored with it, so with Rolando 2 I hesitantly got it and it was a large, large, large improvement.
From the get-go, you'll see that the game looks significantly better than its predecessor. The background is rendered with 3D elements, and it'll pop out and move while you tilt. Here you have the Rolando kingdom becoming threatened by some evil prince who wants to overthrow the king and become tyranny of the land. Suffice it to say, the story is nothing special; it's the gameplay that really shines.
Featuring weapons and environmental thingamajigs, Rolando 2 is definitely no slouch when it comes to variety, which the first one kind of lacked. It doesn't put more focus on the drawing aspects (which tend to get pretty messy) and instead adds a lot of gameplay mechanics that admittedly, are nothing short of awesome.
There will be parts when you will charge a power so you could shoot enemies, and there'll be times when you'll have to manipulate some mirrors to solve a puzzle. Each Rolando game emphasizes the point that your finger is an almighty force to be reckoned with, and it's most definitely executed better in this game.
What's back are some of those jewels you could collect to gain achievements, and in this one, you'll feel a bit more compelled to get them all.
Along with that are more refined controls and Rolando's that die less easily. And when you use the Spikey Commando here and go back to the original game, you'll probably prefer the controls in this one.
Rolando 2 is well worth the $4.99, because it's decently long, with much variety, great platforming, more personality and much more punched-up visuals.
And yes, the excellent music is provided by Mr. Scruff once again.
Rating: 9/10
I won't really delve much into this just-released game, but, sigh, Farmville has arrived to the iPhone.
Zynga's forces of evil are back to get your money with this deceptively free game, but the upside to those addicted to the game is that you can pretty much check on your farm 24/7 without having to go to your computer (or leave it on all the time). A Facebook account is required, but existing players are granted access to their existing Facebook farms, or they can create a new one from scratch.
Harvest this one on the App Store, if you're a big fan. Personally I think We Rule from ngmoco has better graphics and more personality. Yes, yes, I haven't played that one either, but clearly the screenshots already say a lot.
Get your iPods and iPhones ready (lest you're on the 1st generation), Apple's almost dropping the next software update to your devices, and it's a big one.
iOS 4, the update that brings in multitasking, wallpapers and folders among others was announced a mere few weeks after the iPad was announced. It will ship with the new iPhone 4 this June 24, as well as the special 8GB iPhone 3GS's that are already shipping.
It's free for both iPhone and iPod touch from 2nd generation and up. Multitasking is only supported in the 3GS and iPod touch 3rd generation.
Guitar Hero $2.99 Activision, Vicarious Visions Rated 12+, compatible with iOS 3.0 or later
I'm an unabashed Rock Band fanboy, but there's something I have to admit about this iPhone app: it's very well thought-out.
Featuring a more appealing interface than EA Mobile's Rock Band iPhone game, Guitar Hero contains much polish that'll make the 3 dollars worth it for that alone.
The "Backstage" feature will let you customize your character's hair, face, body, clothes, etc.
You can select from a wide range of colors, so you can mix and match your fashion-forward avatar.
However, for more options, you'll have to play through the actual game to get more clothes/faces/hairdos and so on.
You can share your avatar through Facebook, and take a photo of it.
Obviously though, the game actually revolves around guitar and bass. Yes, you heard it right. No drums, no vocals, it's all a stripped down, back-to-basics version of the Guitar Hero that people originally really loved, me included.
You have a (very paltry) selection of 6 songs, ranging from Queen, Weezer to Vampire Weekend. You can sort by artist, score rank, difficulty level and title.
After selecting from either Guitar or Bass, you'll be able to get into the game, which involves the usually tapping of gems. See that arrow though? That means you should slide the gem as it reaches the tap area. Another way they shook up the game mechanics come with the hammer-on's, which are tied together by a purple line. You can slide your finger across those gems to perform usually hard riffs.
And when you go through enough starred gems, you can activate Star Power, which involves a little tap of a blue bar found above the tapping area.
This all sounds well and good, but the game doesn't allow for two player matches like Rock Band iPhone's 4-player games, nor does it necessarily have a stable frame rate. Yes, there's lag even when you're using a 3rd generation iDevice. The timing window can be a bit off at times too. Somehow, Rock Band is more responsive than this game, but that's not to say this game is broken, it just needs some performance tweaks.
When you finish a song, you get a star rating, and interestingly at the bottom, you also get a sort of "level up system". Depending on the achievements you are able to unlock, your guitar tapping skills will level up.
What's more interesting though, is that each song has its own individual achievements, which is a great addictive touch.
If you get bored with the game, you can definitely buy more songs from the Store, but unlike Rock Band, it doesn't have any free songs to download... yet.
Were this game priced at Rock Band's $9.99, I would call this one a rip-off, but since it's $2.99 for this amount of detail, polish and user-friendliness, I'll let it off the hook and wholeheartedly recommend it.
Rating: 7/10
This week at WWDC, Illusion Labs, makers of games like Labyrinth 2 and Sway, comes to the iPad with an exclusive title called Foosball HD.
Like all of Illusion Labs' games, the game features a lot of polished graphics and gameplay mechanics. Social gaming is definitely a better fit on the iPad, and Foosball might just be the thing to whet a World Cup fan's appetite until the next game rolls along.
I'm surprised this isn't the advertising tagline of the newly, quietly redesigned Mac Mini computer.
If you go to the Apple website, you'll see a little insignificant mention of the redesign located below the huge iPhone 4 photo.
Quite frankly, it looks so sleek.
It finally has the pleasure of possessing a sturdy Aluminum unibody enclosure, meaning that the computer is actually carved from a single large block of aluminum. Also, it finally has a feature that major Apple detractors have nagged the company for: an HDMI port. Yes, Apple's been listening to those interested in a computer for a home theater and the HDMI port is major news.
Also packed in the machine is an SD card slot, and unfortunately, the DVI video adapter has gone extinct.
It still doesn't really play Blu-Ray's though, which is probably the large contradiction to the inclusion of an HDMI port.
The discs aren't quite popular internationally, as that debacle can be easily replaced by either iTunes, or for even better quality movies, torrents.
Apple touts the lack of a power brick, as well as a more accessible interior for when you decide to upgrade the internals.
Accessing this somewhat clean looking interior is only a matter of removing a sort of removable panel.
That said, the machine, while attractive aesthetically, is priced expensively at $699, up from $599. It doesn't come with a monitor, nor a mouse and keyboard like the iMac, which kind of makes the iMac an even more compelling product when you look at it another way.
Still, the price hike is somewhat justified in the loosest sense of the word because the base model already comes with even more hard drive space (320GB-500GB), better graphics (NVidia GeForce 320M), and a high amount of RAM (4GB upgradeable to 8GB, DDR3). No Core i5 or i7, just a Core 2 Duo like the Macbook white.
The main enchilada, the iPhone 4, was announced to much applause in spite of the much-publicized leak.
This is the power of a speaker who knows how to engage his audience.
While Steve Jobs does his routine stockholder stroking in the form of iPad and iOS sales figures, he also gets the audience interested in features we've all seen before in older phones.
FaceTime, Apple's moniker for video calling, had a pretty good commercial that tugs at your heartstrings, and it shows how simple you could change between normal phone calls and video calls.
It has yet to be known whether Apple can pull off the popularization of this feature for now, but tech sites that have tested it out have proven that the feature is quite seamless and easy, unlike the older implementations of the feature.
Adding to that would be a camera that's been upped to 5 megapixels, as well as 720p high-definition video recording. I'm not sure it'll replace my mom's Bloggie, but so far, people have been raving about the camera as well. Yes, my Sony Ericsson can do 8 megapixels, but I'll be damned if I didn't say the photos of my phone can be a bit lackluster despite the megapixels.
In its website, Apple has posted a few pictures taken with the brand new camera, and claims that they are not retouched in any way.
That picture up there is one of them, and it's clear that the camera has been improved quite a bit from the 3GS's crappy camera.
There's also a demonstration of unretouched HD video, but the quality isn't really all that hot for me.
Another point of discussion is the Retina Display that Apple's been touting. It's basically the screen becoming so crammed with pixels that your retina can't even discern them anymore. Here's a real-life demo: go real close to your screen. Real close. What do you see? Boxes. More specifically, pixels. What of those pixels, you say? And why does it matter if you can discern these pixels from up close? Well, the iPhone 4 doesn't have visible pixels, and as a result, the screen can display some really impressive text and more refined colors than any phone in the market. Or at least, that's what the tech press are agreeing with.
I've read somewhere in TechCrunch (or was it Giz?) that not being able to discern any pixels was a great problem to have, however, a lot of "experts" have been derailing Jobs' claims back and forth. Samsung claims AMOLED is superior, while Wired reports that it's all slightly false advertising. This article clarifies that if you have 20/20 vision, then maybe Jobs' claims are a lie. As it stands though, I know far too few people who have perfect vision, if at all. After 20/20, you won't be able to discern the pixels of the new display.
Also, Steve Jobs revealed the iPhone's new form factor as a marvel of engineering. That metallic side with three random lines? That's the antenna. It seems quite random for Apple to change up the antenna, but it's quite possible that there's something wrong with the old antenna, more specifically, signal strength.
Despite the beefier display, powerful processor and the gyroscope (think Wii MotionPlus), they managed to make the battery a lot larger, and as a result, the battery life has become improved by 40%. Apple's claims are usually theoretical and even conservative. Since their iPad claims were held to be true, it's hard to say that the iPhone won't have the same impressive 10 hour battery life (browsing on WiFi; 40 hours playing music).
As is tradition with WWDC of recent years, there are obligatory app demoes from third-party developers like Zynga and Activision.
Yes, you read Zynga right.
Effing Farmville.
Also, Activision demoed its Guitar Hero app, now available for $2.99.
I'm currently reviewing this one, and quite frankly, there's something that feels wrong about the all-important issue of lag and its song selection is paltry.
In addition to that, Netflix for the iPhone was demoed, but I don't give a crap about Netflix.
Also, Apple announced some enhancements to its iBooks (PDF support, bookmarking, etc), as well as the debut of an iMovie app.
To start, iMovie is usually an HD video editing application bundled for free with new Macintosh computers that allows users to make quick cuts and edits, as well as a few effects like Green Screen and Picture-in-Picture. This iPhone version is an adaptation of that concept, however, said video effects have yet to be shown; maybe they're not even included.
Lastly, the iPhone OS has been rebranded into iOS to reflect its presence on iPad and iPod, and developers have been given a "Golden Master Candidate" for tweaking and compatibility during app development.
The new iPhone 4 has been slated for release in 88 countries by September. The usual $199, $299 price points for 16 and 32GB models apply, with a selection of two colors: black and pure white. A $24 dollar "bumper" accessory (a silicone protector) is going to be sold at launch.
Jobs ended the keynote with a lot of gratitude towards key Apple staff, but not Grey Powell, the guy who lost the late-stage prototype iPhone 4. Ala the iPad, a video was also shown recapping all the new iPhone 4 features to conclude everything.
Has the iPhone 4 changed everything? Again? It'll be a game of wait and see.
Yesterday's WWDC had Steve Jobs on stage once again to show off the recently leaked new iPhone. While Gizmodo's revealing first look had them looking at hardware specs and a resolution assessment, nothing's better than details that come from the horse's mouth.
Nothing was particularly changed in the exterior, which means most of the features that were assessed during the much-storied leak have proven to be true (thus leading to Gizmodo's non-invitation) so that means, it has a brand new glass-plastic combo of an exterior, a lot of un-Apple-like seams, and separate, honest-to-goodness buttons for volume control. It runs on micro-SIM (so you may actually have to cut your SIM card) like the iPad and ships with the newly rebranded iOS 4.
The much hyped upgrade brings about some direly-needed upgrades: a 5 megapixel camera that shoots actual high-definition video plus LED flash, a front-facing camera for "one-tap video calls" through an app called "FaceTime", extravagantly upgraded motion controls thru gyroscopes, and a crazy fast Apple A4 chip. Two unexpected upgrades though, come with the doubled resolution of the screen ("Retina Display") making text sharper for that iBooks app that's coming to the phone, as well as the noise-canceling microphone, which sounds pretty cool.
Another new development comes with the fact that the phone will come in pure white; the front side of the phone shall be the same with the backside.
Supporting the announcement is a positively killer iMovie app, which lets consumers edit videos with professional sheen, and the fact that other (positively upcoming) phones will actually be able to use the video chat with the iPhone because Apple is aiming to have FaceTime become an industry standard.
I haven't really watched the WWDC keynote in its entirety, so no "impressions" for now, maybe never. For now, I have zero an idea as to how all that new crap works.
The new phone is slated for release in late June, and will roll out to 80+ countries by September, making it "the fastest international rollout yet".
Wurdle Semi-Secret Software $1.99 Rated 4+, compatible with iPhone 2.2 or later
One of the early greats of the App Store roster of games was this little work of genius: Wurdle. What the game basically wants you to do is to look at a board with a lot of letters...
...and swipe up, down, left, right, or any which way diagonally to form any word you can conceive in your head before the time runs out.
The most addictive part of the game is pretty much how you don't really have any restrictions to the number and direction of swipes you make throughout the board. If you manage to make a whole word from the entire table, good for you! When stuck though, you can re-arrange the entire table, at the expense of losing some points.
When the timer runs out, you'll be able to see the entire word list to see words you might have missed, as well as words you were able to pretty much discern from the table.
When you think the game is a bit too kind for you, you can tweak much of its settings to fit your playing style. Heck, you could even change the appearance of the tiles, as well as the dictionary the game uses!
It's a short game perfect for those who are constantly on-the-go, but unlike the old days, the game just doesn't feel as responsive. Still, it's pretty addictive and I come back to it from time to time. The amount of replay value is insane, and the $1.99 tag is well worth it.
Rating: 8/10
But speaking of good oldies, the original 1992 Prince of Persia has finally been ported to the iDevices, including the iPad, likely in preparation for the other Prince of Persia Ubisoft is planning to release for the iPhone, iPod touch and iPad, which is Warrior Within.
Still, the cons that come with a touch-only device plague this game, as if the game wasn't already one full of deaths and falls. The virtual controls will certainly make platforming in this notoriously hard classic even harder, but for a buck though? It's hard to resist. It even doesn't have to rebrand another version of the game with that HD bullcrap, it's a universal app through and through.
Sometimes, you'll encounter a few people on the Internet who happen to have a twisted sense of humor. The developer for this game is probably one of them.
When you look at a teddy bear, what comes to your mind? Aside from Teddy Ruxpin, you'll probably envision a world of adorable plush toys with bug eyes and small arms. But what happens when these adorable creatures become a bit too sickeningly sweet? This is where rogue teddy bear Oliver comes to the spotlight. You, as the player will be tasked with mowing down all the Care Bears that stand in your way, lest you want to get hugged to death.
Battle Bears: Zombies is a shoot-em-up that revels in its sick sense of humor. As you aim for the head and tap to take that shot, you'll soon be seeing a consecutive series of rainbows that substitute blood out of the plush heads of those sickeningly adorable bears who just wish to give you a hug.
Like MacGyver you'll be improvising your weapons by picking up some reindeer dung or some bear body parts to make for some ammunition for flamethrowers, and the like.
Along the way, you'll encounter several huge bosses who all take a matter of you getting used to their patterns and shooting them with some special weapon you pick up.
Most of the game's cutscenes are voiced and animated in a 2D style with a pretty over-the-top vibe and a rather unremarkably tongue-in-cheek contrast of colors.
There's just something about the shooting that feels unsatisfactory. There's a novelty in shooting bears in the head and seeing them bleed out rainbows (thus proving that unicorns do sh*t out rainbows and glitter) but after a lot of waves I just found myself getting tired of it. Maybe a little more tweaking with the "feel" of the weapons and the game would be a total recommendation. As of now though, maybe you can give the free version a try before taking the plunge towards the paid version.
Rating: 6.5/10
For our preview section, we have a little favorite of mine for the DS: Phoenix Wright. You've probably heard me rave about it again and again and again and again, but this time, maybe I won't be all nice about it. You know why?
Because it's a lazy old port.
While I have to admit that Phoenix Wright would be a better fit for the iPhone since the graphics wouldn't look as blurry as the disrespectful WiiWare port, the game is just the same game for the DS that was released about 5-6 years ago. It's true that gamers who weren't able to catch up to the now out-of-print original DS version will finally have a chance to get this once-rare gem in its preserved, authentic form, but Capcom doesn't have an excuse not to at least give the game a bit of a facelift. Redraw some elements here, reconfigure some elements there, maybe even add one additional case, and the game would be a huge draw for the existing fanbase.
That said, the original DS game was once $40, and the iPhone game is sold at the introductory price of $5. FIVE. If you're a newbie to the series, the game is a huge value, because most of the cases involve long, long, long sessions of pointing, clicking, and busting contradictions as well as great dialogue to match, but returning fans don't have much reason to give this port a new whirl-around.
Even then, I'm still playing through this game, if only because I love it that much.
From perfect scores on reviews to unique gaming concepts, "This Time In Games" recaps the recent happenings and the hottest titles of the gaming industry.
This time in games:
Rockstar releases Red Dead Redemption. And it seems to be the best Western game ever.
It follows the tradition of open-world games, but this one is, of course, set in a town with cowboys and epic gunbattles. For now it's for the 360 and PS3 only but I suspect that it will be available for the PC in some time.
A lot of review outlets think that Red Dead Redemption does redeem itself from its less raved predecessor.
Wii gets an epic week, too. From Super Mario Galaxy 2 to Trauma Team, a lot of Wii owners have reason to burn their pockets, because a lot of really good games are starting to come out, and I suspect that it won't stop.
Super Mario Galaxy 2 has been proclaimed as "not just Super Mario Galaxy 1.5, but a game that rivals even its genre-breaking progenitors". In short, it's longer, larger and more streamlined than the first Galaxy, which is largely a good thing.
Also getting good reception is Bit.Trip.Runner, the first platformer of the rhythm game series. This WiiWare title has Commander Video jumping from point A to point B to a rocking soundtrack and retro visuals.
Lastly, there's Trauma Team which is a large departure for the surgical series of games. Instead of just a surgeon, you gain control of 6 different people, ranging from an orthopedic surgeon, surgeon, forensic investigator, diagnostician, first aid volunteer, and a doctor of endoscopy, all of which feature several distinct gameplay styles.
The anime style visuals and sound effects keep things interesting, and so far it's been getting raves as well.
Prince of Persia: The Forgotten Sands
A game that complements the movie adaptation, Prince of Persia: The Forgotten Sands is a bit of a throwback to the last generation of Prince of Persia: Sands of Time games. It doesn't really follow the movie's storyline and instead bridges the gap between the happenings in the first Sands of Time and the somewhat controversially "emo" Warrior Within.
Within its package contains the original 2D Prince of Persia game, as well as zero Jake Gyllenhaal, which is probably a good thing, for the sake of uniformity.
Sonic 4 for iPhone and iPod touch, confirmed! The "reboot" SEGA is releasing for Xbox Live Arcade, WiiWare and PSN is also going to the App Store. It has yet to be known whether the controls will be as bad as the emulated versions of Sonic that are on there, but the game is looking pretty good.
Could this be Sonic's first great game since... forever?
This video. Trauma Center, the original DS game, was released ages ago but this parody was too insane not to notice, as it pretty much takes the over-the-top scenarios of the game's story and runs away with it.