Showing posts with label rock band. Show all posts
Showing posts with label rock band. Show all posts

October 22, 2009

iPhone App of the Week: Rock Band

Even though the land of the App Store already has the musical stylings of Tap Tap Revenge and Guitar Rock Tour, the king of console peripheral-based rhythm games Rock Band is now making a splash to the App Store, making all of those knock-offs bow down. Still, when you clear up all that hype, is it worth the $9.99?

If you're a big fan of the Rock Band series, you'll instantly be at home with the aesthetic, because it's pretty much a duplicate of the one you'd find on the consoles.

You have all the usual modes: Quick Play, World Tour, Multiplayer, and the Music Store where you can purchase more songs in the app.

Before I even get to the modes, however, you're probably wondering how the gameplay, which is famously tangibly made of plastic, translates to the touch screen. Well, it's really what you'd expect, only multiplied four times. Why 'multiplied four times'? Because you get to play guitar, bass, drums and vocals, but for the most part, the gameplay is really all the same across these instruments.

In the case of the guitar and the bass, you can strum the four frets by tapping on the colors as the markers hit the hole.

When you're on drums, a visual representation of the peripheral is shown on screen and you can tap them as the markers hit the hole.

And more interestingly, the vocals also do not require you to sing, which may or may not piss off some of the fans out there. Instead, you tap the four tap points as the rhythm markers pass as well.

To double the points, you should be able to tap some special colored markers. Tapping them all fills up the yellow meter called the "Overdrive" meter. When you fill that up, you can shake the iDevice so you can activate Overdrive and double the points. Just like Tap Tap Revenge.

But enough about the gameplay mechanics, let's get on with the various game modes. First thing you'll probably tap on is Quick Play, and a lot of the songs in the game are already unlocked when you first tap the mode. At first, you'll need to choose the song you want to play.

Like its console counterparts, the setlist is sorted by difficulty by default, but you can change this by tapping the left or right arrows. It's sad that you can't make a multi-song setlist though.

After that, pick the instrument you wish play. Then, the difficulty of the song's chart which only ranges from Easy, Medium and Hard.

Like so, you will be greeted by the Loading screen which also holds a bit of information be it gameplay tips or about the band whose song you are about to play.

When you finish playing the song, you are greeted with a screen that shows you how well you did.

You can either post your score to the leaderboards, retry the song, or just pick a new song. When you do decide to post your score, it'll open a Facebook Connect dialog box, as the app's online component revolves around Facebook.

But what if you want to play the World Tour? Well, it'll lead you to a screen that lets you choose whether you want to play a gig by yourself, or even online.

When you choose to play online, you will be redirected to this screen.

When you press Get Rockin' you'll start to play a song while the game looks for other people who wish to join your band online.

If you want to invite a friend though, make sure that friend has a Facebook account as well because the game fetches Facebook contacts so you can invite them for a game of Rock Band.

But if you wish to play solo, that's fine too. Basically, the World Tour mode is somewhat reminiscent to that of its console counterpart as well, albeit a bit more basic. In fact, it reminds me of the progression of the older Guitar Hero games wherein you play a song, unlock a mystery song, and gather enough stars to open a new location.

I kinda like the setlist, really. It's pretty much a mix of Rock Band and Rock Band 2 songs, as well as its DLC. You can download more songs through its Music Store if you get bored though, and the rates come in at a dollar for 2 songs. I don't think you can manipulate the song packs (ie, pick any two songs to pay a dollar for), but I'm not too sure.

There's actually a free pack right now that you can download so why not get on to that?

Also something of note: some achievements. They're called "Claims to Fame" in this game though, and the achievements are buried in the Extras menu.

Still, some issues persist with this app, and they're actually enough to keep the app from being perfect. For one thing: the constant loading screens. Seriously, expect to see this symbol every few seconds.

Oh, and how about that lag? Lag in rhythm games are simply a strict no-no, but then again, I'm on a first-generation iPod touch, so your performance can vary.

Overall, this game is a very solid package that for the most part, emulates its bigger brothers well. Some performance issues here and there, but the setlist is something to like since they're all masters unlike Guitar Rock Tour, and they're more known unlike the songs that Tap Tap Revenge 3 comes with. With some more updates, it could very be well worth the $9.99 price tag, which isn't too much to ask since it's a $170 dollar console game adaptation we're talking about.

Rating: 8.5/10


October 21, 2009

Rock Band DLC: QUEEN!!!1111

It's been overdue, but you know what they say, better late than never.

This is so full of win.

But "Another One Bites the Dust" isn't the only Queen song on offer, in fact, there are 10 songs on offer, and this is just one huge varied setlist that's sure to put fans in for a treat. In fact, it even offers Under Pressure which until now has been a Guitar Hero 5 exclusive.

The setlist:

Another One Bites the Dust
Crazy Little Thing Called Love
One Vision
Fat Bottomed Girls
I Want It All
I Want to Break Free
Killer Queen
Somebody to Love
Tie Your Mother Down
Under Pressure


July 18, 2009

Rock Band Network: Don't wait for the third one

One of the major features people talk about when comparing the lasting value of Guitar Hero: World Tour and Rock Band 2 is the music creator (GHTunes) of the former. While it makes for a little bit of amusement, the amusement doesn't really last long what with the decidedly un-user-friendly creation interface. Now, the arguments can be put to rest, because Harmonix has announced something even better: the new Rock Band Network.

Aimed as both a promotional tool for independent labels/artists and a DIY DLC creator for established labels, the Rock Band Network is the place where the artists themselves can create both the song and the Rock Band chart, then upload them to the community for evaluation. They can set their price (.50c-$2) and they'll get a share of that profit.

Nobody said creating the crap was easy though, and that's because one will need an account before they gain access to the same tools Harmonix uses. So no, it's not the same consumer-oriented composer tools Guitar Hero offers, but the real deal. Now it won't have to sound like a ringtone (unless your song sounded like a ringtone intentionally).

Perhaps one deal-breaker to this new tool comes with the current incompatibility with other consoles-- namely the PS3 and the Wii-- but Harmonix says that they're "working on those versions" as well.

I envision Rock Band Network as one of the biggest promotional tools the music industry can exploit. I mean, since a creator can simply release the song/s on a date he chooses, labels could say, simultaneously put out Rock Band DLC and a new album.

For the interested musicians out there, you better have a 360 if you want to participate in the beta. You'll also have to get your e-mail address and type it in the site though.

April 24, 2009

More Details on LEGO Rock Band

You know about the LEGO Star Wars, LEGO Indiana Jones and LEGO Batman, right?

Right?

Well, if you do know and love them, LEGO Rock Band might just be the thing for you. Taking a break from extremely famous movie franchises to extremely famous gaming franchises, Traveller's Tales' flagship (?) kiddie franchise does the unthinkable and goes on to blend both worlds.

You could always wait, but I got me some new juicy details, after the jump.

Staying true to the brand name, the two developers have decided upon a new gaming mechanic that would revolutionize all Rock Band and LEGO games forever.

Yes, you're gonna make your own instruments from LEGO blocks! Amazing!
True to the other games, the literally LEGO made instruments will also resonate on screen. If the Fender Stratocaster is the default guitar you first use in the real Rock Band games, then that LEGOcaster will be the default guitar in LEGO Rock Band. Just... wow. Not as cool as that literal axe, but still, awesome.

Just be careful with those fret buttons... perhaps LEGO Rock Band won't even have a Hard difficulty because of this thing.

April 16, 2009

Rock Band PSP may not be ludicrous at all

Sony announced its 2009 PSP line-up, and when the words "Rock Band Unplugged" were uttered, it was met by skepticism- my skepticism. However, the words "Amplitude" and "Frequency" were thrown around, and as far as I know, people consider those two Harmonix games as classics.

So with that in mind, Rock Band Unplugged may be a back-to-basics tour for the guys at Harmonix, and instead of a huge arena, the performance would be held in a little intimate locale. OK, maybe I stole that analogy from a Sarcastic Gamer article but thing is, it's a return to Harmonix's roots this time around, and it may just sell plenty because of the Rock Band name alone unlike the games that inspired it.

Personally, I haven't played Amplitude nor Frequency so I can't really judge, but with all the videos I've seen it looks like a lot of button-mashing and micro-management- with an great soundtrack. I don't own a PSP, but I'd like to try that kind of gameplay- it seems pretty damn addicting.

Another big draw for this game is the downloadable content- a first for a PSP game (I think)- that's gonna be available, and there'll be 10 exclusive songs at launch. The most downloaded songs in Rock Band's console counterparts will also make it to the PSP game.

Put a tab on this, PSP owners. June 6 will be the date.
As for me, I'll wait for the Wii version of that Beatles game. I'm surprisingly excited to be playing some Beatles songs- Rock Band style. But that could be for another post (or maybe even a review?).

April 2, 2009

Harmonix confirms "imaginative" DLC

There's nothing better in a plastic axe gamer's week than new songs to download. While we oversaw the release of Journey, Pat Benatar and Spongebob songs a couple days ago, a Harmonix insider has also confirmed a few more songs coming next week aside from Toby Keith.

I sat down with a friend of mine who worked at Harmonix, and he told me something more than I can swallow.

"We got such a warm reception over the Spongebob DLC, that we've decided to expand our horizons yet again," says the insider who wishes to remain anonymous. He showed (shoved?) a flyer "accidentally" on my face.

The Conficker worm got this for me.

Indeed, Harmonix wasn't kidding when it announced the kids' show Barney as part of the new downloadable content available for Rock Band and Rock Band 2. It features exclusive tracks made just for the game, meaning that the ever-famous "I Love You" song has been added in and reproduced for the game.

It doesn't stop there, all-new tracks for your toddlers have been added as well in this planned three-pack release. Aside from "I Love You", it also has "Let's Go BJ" and "Imagination in the House".

"These three songs will not only ease toddlers into the game, it will also let them learn about the facts of life," commented the insider. "In fact, 'Imagination' was so catchy, I'll sing a few lines for ya."

We can do it in the bedroom,
perhaps the bathroom,
maybe in the living room too.
Just remember that
your Uncle Barney loves you...

And that was when he got a call and said he had to leave. I had one last question for him, though: surely there was more than Barney coming?

"Well, we also had our share of hate when we revealed the Spongebob pack, so we had Journey to shut them up. Next week we release Toby Keith to shut them up as well."

March 5, 2009

Tap Tap Tap to the sequel

From the pre-App Store days to now, Tap Tap Revenge has existed in one form or another. Now, Tapulous marks a 2.0 release of its flagship (free) rhythm game/app for the iPhone/iPod touch.

The trailer after the jump...

I personally like it, but it crashes a lot. No, this is not a review yet, but I'm just saying.

Tapulous introduces a new engine and gameplay mechanics (first drafted out in Tap Tap Dance), new local and online multiplayer modes like the Challenge mode as advertised (I think you also need to have a free Tapulous profile for that to work), and some 150 free downloadable tracks from the get-go.

While console owners have their Guitar Hero and Rock Band, iPhone and iPod touch owners have Tap Tap Revenge. Despite the fancy peripherals of the console franchises, Tap Tap has one edge: it's free, and it constantly evolves. Hell, the DLC is free too.

May 22, 2008

Guitar Hero 4: Getting bloated?

Before I start with this, I'd first like to say that I love the Guitar Hero franchise, and that I find it too expensive to buy Rock Band although I'm very interested in it.

And now, for a little teaser for the new game:


Although it has yet to be released, Activision has given us a glimpse of what the new, "reinvented" installation of the multi-million franchise would have, and that includes a new instrument: Drums. Sound familiar?

I know that a sequel should always try to put in something new or quirky or both just to keep fans interested, but I don't see myself buying this new installment for the fact that if you put another kind of instrument in a package that clearly says "Guitar", then it shouldn't be called Guitar Hero. I mean, they could take the name Battle of the Bands and then would I understand. But no, sadly, Activision is getting a little too much competition from EA and more specifically, Harmonix. Guitar Hero won't get tired, don't worry! As long as Rock Band stays expensive, you'll still have your millions of dollars.

But yeah, I guess that song creation and sharing mode will be a treat that'll give it a bit of an edge over Rock Band though. I just think that it'll be the franchise's blessing and curse though because, well, you'll probably see some wannabe dude fretting some terrible notes of his own- and he'll think it'll be cool.

Although I'm not expecting that this mode will make the music industry shut up and take notice of these "compositions" like MySpace is doing, a mode like this alone will keep the people locked to the franchise.

So Activision should let Guitar Hero be Guitar Hero, and Rock Band be Rock Band... although I like the design of those drums!

August 23, 2007

"Weird Al"'s our assignment...

My addiction's not pointless anymore. But I don't even know what the heck "You Don't Love Me Anymore" is! How Ironic.

(Speaking of Weird Al) Listen to This:
A mellow, steady beat combined with lyrics no one can beat, Usher's confessions has just reached another level.



GAMING (Not much of a) Jaw-dropper: Rock Band - now on the PS2

Obviously, EA and Harmonix know that the PS3 is a total flop.

If you shunned Harmonix for the decision to release such an ambitious project in next-gen consoles, shun no more. PS3 content is definitely also going to the PS2... considering the large fanbase it has.

It's still speculated that the pricing may well be at the hundreds. Pre-orders have reached to a hundred and ninety-nine point ninety-nine dollars, making people believe that this pricing scheme is in finality. Unfortunately, Harmonix isn't ready to reveal a real price yet so... a pirated version is a sure sell.

This venture by EA Games, Harmonix and MTV has made recording companies offer more master tracks, therefore increasing its big fanbase that Harmonix built with the Guitar Hero series... into potential garage bands and lots more. A Wii version might be on the works.

August 15, 2007

Woo! Walang pasok bukas!

Tomorrow is another day full of Flashing yet again for it is a suspended-classes day! Woohoo!

Igudesman and Joo: The new Rush Hour duo!
Move out Greg Patillo, the new classical musical sensation in the net has arrived! It's acclaimed pianist Richard Joo and Russian violinist Igudesman to the rescue. And if you think classical music is boring, think again. Combining slapstick, wit and sheer silliness, the duo never fails to get a laugh out of you whether you're a music buff or not.
CAPTION: Maksim Mrvica should take a note from these two...

LittleBigPlanet, and other innovative video games
If Hollywood has a fetish for churning out sequels, so does the video game industry. But can't it take a fresh new concept? Of course it can. And here are some of them...
1) LittleBigPlanet (PS3) - Combining cute visuals, stunning 3D, user-friendly level creation/customization and great gameplay, this platformer looks like a must-have in terms of innovation. Heck, this might be fated to become one of the PS3's saving graces. Add online functionality and this could be king of modern platformers!2) Jam Sessions (DS) - If you think you got the guts to create your own music, Jam Sessions is the perfect way to do just that by just strumming virtual guitar strings that appear on the touch screen using the stylus. Boy, is the DS shaping up to be more innovative as it matures...
3) Rock Band (X360, PS3) - Most hyped about in this year's rhythm game, Rock Band enables you to create your own band, literally. It has high-quality accessories and a solid setlist as well. If you've been dreaming of creating your own band, this is your (expensive)
chance. This game will probably pwn all other related rhythm games, though. So why not go all-in-one?
4) Heavenly Sword (PS3) - If LittleBigPlanet is the
platformer that may save Sony's butt, Heavenly Sword may well be the protector and retriever of most of Sony's low rep. This promising high-action, graphics-intensive game may well become the PS3 bestseller when it releases in September.
5) Assassin's Creed (PS3) - From the Ubisoft studio in
Montreal comes their new effort- Assassin's Creed. It was a disappointing no-show at this year's E3, but judging by the latest footage, it might as well be on the right track. It has elements of Splinter Cell and PoP, which are its trademark games but set in a completely different story and character. It features the mechanic of being able to blend in a crowd and a whole lot more.
6) De Blob (Wii) - The world's color has been drained and
the Blob has to put it back. In this game, you get to ricochet, bounce and swing through Chroma City and literally paint it red, pink, blue or whatever!
7) Wii Fit (Wii) - Of course, why should I forget Wii Fit? It's the only fitness game with a dead-on focus on it! And the peripheral it uses is quite cool to boot and has potential for other uses aside from this. Heck, who can't resist a game made by THE Shigeru Miyamoto? Not me.

8) Boogie (Wii) - It may have flopped bigtime but you have to admit, it was a bold undertaking especially if the developer happens to be the 2 big letters E and A. It was supposed to be a party game of dancing and singing but it was "repetitive, short and it got old fast" (Gamespot review). "...even it's unique art style won't excuse the sucky gameplay!"

August 1, 2007

It's your chance to rock!

...in your living room.

E3's over and one of the most hyped games is one that only Filipinos, being "natural rackistas", can drool and dream of. It's Guitar Hero amp-ed up to become a whole band. It's Rock Band.

Rock on with a guitar, jam using the drums, ramp up the bass or simply bring down the house with your errr.... "great?" voice.

Featuring "lagless" online multiplayer, character customization, downloadable tracks (variety IS the spice of life) and a no-nonsense approach to musical controllers, this is probably what you need for your "musical education". What makes it dull though, is a fact that interested people are going to have to face- the price. Though undecided, it's bound to be a groan and a moan for your pocket judging by its production costs, features, and not to mention included instruments (which makes me wonder how you'll be able to take home such a game)! At kung pirated man ang bilhin, the fun's gonna be gone anyway (because the instruments won't be included and will have to be bought separately... which by the way may even cost more than the orig, or rather, official bundle itself!)



 
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